Alan Witkowski
2013-07-13 18:24:50 UTC
Hello all,
So I noticed the panning in Openal Soft changed drastically between 1.15
and 1.14. A few other folks have noticed the same:
http://www.java-gaming.org/index.php?topic=26858.0
http://stackoverflow.com/questions/12854967/openal-3d-positioning-and-panning-center
Basically what happens is the panning snaps to the left and right without
much of a center dead zone. It's quite noticeable in top-down shooters.
I narrowed the change down to this commit:
http://repo.or.cz/w/openal-soft.git/commit/febc2a50cb1a860d11b6b740bd05a555fce5a8d2
My question is: was this drastic change intentional? Is there an easy way
replicate the old behavior without doing the calculations manually?
Thanks
So I noticed the panning in Openal Soft changed drastically between 1.15
and 1.14. A few other folks have noticed the same:
http://www.java-gaming.org/index.php?topic=26858.0
http://stackoverflow.com/questions/12854967/openal-3d-positioning-and-panning-center
Basically what happens is the panning snaps to the left and right without
much of a center dead zone. It's quite noticeable in top-down shooters.
I narrowed the change down to this commit:
http://repo.or.cz/w/openal-soft.git/commit/febc2a50cb1a860d11b6b740bd05a555fce5a8d2
My question is: was this drastic change intentional? Is there an easy way
replicate the old behavior without doing the calculations manually?
Thanks