Discussion:
Supporting OpenAL on older hardware?
Draconis Entertainment
2013-02-22 20:58:03 UTC
Permalink
Hello,

We've been developing using OpenAL successfully for the OS X platform, and are now porting some apps to Windows.

For most of our beta team, OpenAL is working well. One user, however is experiencing problems that we have yet to solve.

It appears that the audio works properly for a short time. After a time, (when more sources are created?), sounds begin to play, but are nearly immediately stopped, making the game unplayable. (Our titles are audio-only for the blind and visually impaired).

The user has

• XP Home SP3
• Soundblaster Live (24 bit)

He appears to have the latest drivers as well.

Are there any known problems with SB Live 24 bit and OpenAL? Something else we should be looking at or for? Any direction on this would be tremendously appreciated.

Thanks.

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